For eSpark’s first venture into creating our own games, I helped by mentoring our team of learning designers – teaching product design basics to get the team up to speed on creating specification documents.
I was able to spend a bit of time exploring game-creating software, learning game programming with Unity and Construct 3 – though the emphasis was placed on working with the team to quickly produce specs and design guidelines which could be used by remote developers to create games to meet educational standards.
I created some detailed storyboard-like specs to show the flow of the games – here are a few examples, starting with “Math Monsters” a game to teach the difference between the “tens” and “ones” in a two-digit number::