SENIOR PRODUCT DESIGNER
MINECRAFT – SAN FRANCISCO, CA.
11/2022 – present
Leading the design efforts of Minecraft’s Launcher team. Bringing whimsical design to the Launcher through player tools and promotions. Working with the Minecraft team to create experiences that are aligned to the lore of the game.
STAFF UX DESIGNER
LOGICMONITOR – SAN FRANCISCO, CA.
08/2021 – 10/2022
Created a scalable design system of easy to use and update components to help our expanding team move from Sketch to Figma. I also teamed up with (and mentored) newer designers to sketch, prototype and test features to increase onboarding speed, feature discovery, and product-led growth.
SENIOR PRODUCT DESIGNER
STUDY.COM – MOUNTAIN VIEW, CA.
10/2020 – 08/2021
Designed and tested new features which allowed students to practice lessons and get more specifically targeted instructional content to help level up in areas where they were having difficulty. I also created design specifications and taught classes for the team to help make our design work more consistent.
SENIOR PRODUCT DESIGNER
eSPARK LEARNING – SAN FRANCISCO, CA.
01/2018 – 09/2020
I redesigned eSpark to expand the product from being iPad-only to be suitable for any web-enabled device, and less buggy for classrooms with poor wifi & limited student training. I also worked with learning designers to ensure that the product would gracefully handle different formats of educational resources, as well as leading the design of an effort to create over 100 new standards-aligned educational games.
UX DESIGNER / FREELANCE DESIGNER
NEW YORK, NY. & SAN FRANCISCO, CA.
05/1999 – 11/2017
I was the principal designer on a project to create a block-style programming interface for the robot Cozmo, was nominated for an Emmy 3 times for my work on Sesame Street, co-created 2 award-winning cartoons for Cartoon Network, crafted crazy contraptions for an MTV game show, and taught prototyping at Parsons School of Design and the Silicon Valley Innovation Center.